While my friends went to Italy or Disneyland for spring break, mine consisted of doing homework. It wasn't completely wasted though, because I did get some good portfolio material out of it.
A long time ago I had an idea for a novel, the main character of this novel was an Elf named Zanderia. For my most recent 3D project we were supposed to create a character in Maya using the mesh technique. I thought this was a perfect opportunity to make Zanderia. While she doesn't look quite like I wanted her to, I don't think that this project was a disaster and considering that this was my first attempt at not only a mesh character but also a human, I think I did alright.
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While she is missing some details like eyebrows, eyelashes, finger and toenails, and teeth, I did get the majority of her done. It was the best I could do with the tight time frame that I was under. |
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Her armor was an experiment that I threw together at the last minute. It could be improved, but it didn't turn out horrible. |
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Her face. I spent a ton of time on her face but have really struggled to get it right. Her hair was also a big challenge. |
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I'm very proud of her stomach. I spent a ton of time looking at muscles diagrams so I could get her abs right. |
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The shoes were an accident that kinda worked. They remind me strongly of Faith's shoes from Mirror's Edge. |
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I also spent quite a bit of time getting her back right, including shoulder blades. I really like the way her back turned out. |
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Her hands were challenging but worth it I think. It's an important part of the character to get right. |
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I am happy with her legs. Well worth the time I put in for them. |
That is how I spent my spring break. Do you think it was worth it? I know Zanderia thinks it was worth it!
^_^
More pictures
here.
{Peace}
That looks awesome! I saw the pics on facebook but I wasn't sure why you decided to do it but. Taking the time to slow me down and look at all the different things you did was fascinating! You are awesome!
ReplyDeleteThanks Kim! I'm glad you like her! :)
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